A collection of things I created during the third quarter of 2017.
Quarterly art dumps are my way of sharing anything I've produced over a three month period during my 'spare time'.
A collection of things I created during the first 3 months of 2017.
The time has come for me to pull back the curtain and reveal what I've been working on since the beginning of 2017! As a long-time podcast listener, I decided it was time that I pursue my desire to create a podcast myself.
My friend Mike Neilson, creator of Switcheroo has launched a Kickstarter campaign for his product called Switcheroo. It's a small device that allows you to essentially re-wire your house without any renovation or smart phone app!
Though I'm still young, I'm fortunate to have had many opportunities to grow, both professionally and personally. Being a results-driven person, it's easy to get mired by the daily challenges of being a young professional. I like to keep this list as a hyper-abridged journal of highlights each chapter in my life has offered.
Late 2015, early 2016, I participated in a daily challenge to compile one useful, design-related piece of online content. Here is an archive of every one of those links, free for you to enjoy.
In an ongoing mission to become proficient in MODO, I consume tutorials to further my learning when possible. Vaughan Ling (who I met in college) is one of the better known artists who wields MODO as a painter does, his brush. So, why not try to learn from one of the best?
Every three months I'll post anything I find on my hard drive that I've produced and feel like sharing. This is called an art dump.
3D scanning is a really cool process in which a special camera captures a cloud of data points. Those data points can be turned into a 3D model to suit your needs. Check out what happened when Andrew Bougie, owner of Digitize Designs sent me some scanned data to test!
I just returned from Autodesk University. In addition to the main event, Autodesk hosted an impressive amount of workshops. I attended a couple on Fusion 360. Though I can't give you a full recap of each event, I can certainly share some high-level takeaways that I found to be very valuable!
Mastery is a heck of a read. It's a hefty book that will satisfy the hungriest of learners. If you're someone who's sick of hearing the same-ol' advice like, 'have a routine', 'be consistent', ,get enough sleep', 'meditate', then this book is for you. It reads less like a click-baity top-ten list and more like a deep dive into what it really takes to become a master.
As it the end of the year draws near, I find myself doing a whole lot of organizing and moving files around on my hard drives. Keeping an accurate and organized archive of one's work is nearly more challenging than creating the work itself I've found.
After testing out the material, I knew I needed to find an excuse to use it in a rendering. I remembered the procedural Oak wood material I created and uploaded to the Cloud Library recently and decided I would use the wood for the handle and the steel for the blade. It was a nice bite-sized project I could knock out in one sitting, so I did just that.
Time for an art dump! Every three months I scrounge up whatever images I've made and share them (assuming I can).
Recently, I read an article about creating product photography for whiskey. Inspired by the final image, I wanted to try re-creating it on my own using only digital tools. I decided to model a whiskey tumbler, complete with ice cubes in Fusion 360, and use KeyShot as my digital studio and camera.
A while ago, I had the pleasure of staying in the tallest all-hotel skyscraper in the Western Hemisphere. I attended the 2016 IDSA International Conference in Detroit, Michigan with Luxion to visit some customers and demo KeyShot for IDSA attendees.
A couple weeks ago, my girlfriend and I were watching a documentary and were shocked to see our faces on screen. Part of a small crowd at a place called The Last Book Store in downtown Los Angeles, we stood listening to a duo who called themselves The Minimalists.
After working through a space ship modelling tutorial in MODO on and off for a few weeks, I imported the mesh into KeyShot to create a few simple monochrome renderings and see how the surfaces looked under different lighting conditions.
What if I told you I've been using a CAD software that was faster and more flexible than SolidWorks, ran both on a Mac and PC and cost zero dollars? Would you believe me? While it sounds too good to be true, it's not! Read on to learn about Fusion 360 and how it stacks up to SolidWorks!
A couple weeks ago, I decided to create a quick, simple model and render it in an evening. Check out how this image was made!
This month, I took action, and on June 13, I committed to creating one 3D model from scratch, and rendering it in the same day. Each day. For an entire week. I'm not completely surprised by the results, but I am pleased with them! Read on to see what I learned.
Life is made up of years, which are shaped by what you accomplish each month. Months are defined by days and how you pass them. Days consist of hours which are made up of minutes. Minutes are defined by seconds and how you choose to spend them. These are facts.
Last week, my friend sent me a link to a short documentary about Japanese carpentry. Certain construction techniques allow buildings to stand for many hundreds of years without any sort of nails or screws. The video led me to thinking about craftsmanship and the work we do.
Here are some renderings created using 3D data I modeled in either SolidWorks, Fusion 360, or MODO.
Space Tools is a series of 'Random Objects' that have a mechanical and sci-fi aesthetic to them. I began creating these as manageable mini-projects to help me learn a new CAD program, called Fusion 360.
A few months ago, I discovered Fusion 360 and decided to give it a try. Here's the first model I created in Fusion 360.
For a recent bit of client work, I wanted to see how feasible it would be to model a braided cable in SolidWorks, the program I've historically used for any freelance work.
Here's a new video that walks an absolute beginner through the process of creating a clean rendering using KeyShot 6. The video is under 15 minutes long and very straight-forward.
For me, 2015 brought new experiences and accomplishments and I like to acknowledge wins as well as set new goals each calendar year. After the holidays, I like to reflect upon the previous 365 days and identify what I did well and what I’d like improve upon. Here's what stands out.