Blog

A collection of articles and design explorations I’ve created since 2013. Visit the archive for the most popular articles.

In addition to my portfolio and gallery, I sometimes feel inspired to share the process of learning new software or techniques. Here you'll find a combination of tutorials, news and image/scene breakdowns. 

Tutorial: KeyShot 6 Geo. Editor

Above is the final rendering out of KeyShot of the model I created using MODO. This whole item took only one day. It was fairly simple, but this much progress in less than a day is awesome in my books. How did I learn to do this in a day you ask?! I followed an awesome tutorial. 

Vaughan Ling is a teacher, concept designer and artist. I had the pleasure of being his classmate when we attended CCS in Detroit, Michigan around 2008. Vaughan ended up finishing his education at Art Center in CA, as a concept designer, which suited him well. His client list is impressive and he creates tons of work. Get your mind blown by his portfolio. Then, get your mind blown by his blog. Anyway, he makes awesome tutorials to teach others how to use the programs he uses. I bought his MODO Basics tutorial from his Gumroad page (click the image below to visit).

Click above to visit Vaughan Ling's Gumroad tutorial page. 

So, I began by installing a slew of presets and configs that he provided which are graciously shared for free by the creators. These presets and configs speed up workflow and improve modeling capabilities in some of Vaughan's later tutorials. Why not pick up some habits from an awesome designer? I didn't take any 'progress' screen shots since I was so pulled into what I was doing. Below is when I was nearly finished with the model in MODO. At this point, I had assigned materials and created a backdrop for rendering. Since I wanted to finish the rendering in the same night, I imported the model to KeyShot so I could wrap it up. I will come back and learn how to render and animate in MODO soon. 

Below is what it looks like when I have the geometry in KeyShot 6 and some material applied. The bottom left is the settings use for the HDRI environment I created to light the studio scene. Click the image to enlarge to read better. 

Now, what would this adventure be without any drama? I created a rendering of the fan in a horizontal position, but then I wanted to create one with it in a vertical orientation. I wasn't able to do this at first because KeyShot thought the two clear acrylic bodies were only one piece of geometry. So now what? Just as I was about to open up MODO again and apply different materials to the two pieces of geo, then re-import and pick up where I left of... I remembered! KeyShot 6's Geometry Editor should be able to help me with this. 

Click the above image to view larger. On the left, the results of the Geometry Editor are visible.

Sure enough, Geometry Editor came to my aid. Below you can see the pieces of geometry KeyShot extracted from the acrylic piece. I simply grouped them accordingly and was back in business in about one minute. I was so excited for the results and ease, I decided to create a video explaining how you can use the Geometry Editor in KeyShot 6 to save loads of time and keep headaches at bay! 

Below is the fan in its upright position with the acrylic fan guard still attached to the fan. The acrylic fan stand is still on the table in its original position. 

The two acrylic pieces separated and individually movable, thanks to the new Geometry Editor in KeyShot 6.

Finally, check out the sub-five-minute tutorial so you know what to do when you realize you need to edit your geometry within KeyShot. Be ready for this new feature since it'll be available soon! Also, this is my first YouTube video, so go easy on me. I'm hoping to create more if anyone finds them useful!