Breakdown: Nail Clippers
A couple weeks ago, I decided to create a quick, simple model and render it in an evening. I chose these great toenail clippers I bought on Amazon recently. They've got a cool satin brushed steel finish with some nice details.
I decided to model them in Fusion 360 as it's my latest 3D package I've been learning. It's like a simple SolidWorks. Read more about it in my articles archive.
The most challenging part to model was the curved, tapered blades. I didn't anticipate this being a challenge, but it proved a bit tricky. This is mainly because I only use Fusion 360 so far for solid modeling, not surfacing.
After I completed modeling the toenail clippers, I imported the model into KeyShot and applied materials, set my focal length to match the iPhone's (around 29 mm) and positioned the clippers in such a way that they would match my backplate.
The image of the wooden table is my nightstand from Ikea. It's near a window, so there's some cool light coming in from the window as well as warm light coming from within my bedroom. In order to match the backplate, I added some warm and cool pin using KeyShot's HDRI editor to simulate the lighting seen in the backplate.
Unfortunately, you can see that the best I could do with positioning the brushed texture isn't really that great. Since I modeled these in CAD, I wasn't able to UV unwrap the item to texture it more seamlessly. I believe this can be done in a program such as MODO, which I have, so I'll need to learn that in the near future.
The last step was to create a shadow pass and composite the image in Photoshop. Below you can see the shadow pass I created for this rendering.
Below is the final composite of the toenail clippers modeled in Fusion 360 and rendered in KeyShot, composited in Photoshop. This was a nice evening project that was both fun and challenging. Click any of the images to view larger!