Blog

A collection of articles and design explorations I’ve created since 2013. Visit the archive for the most popular articles.

In addition to my portfolio and gallery, I sometimes feel inspired to share the process of learning new software or techniques. Here you'll find a combination of tutorials, news and image/scene breakdowns. 

November 2017, Monthly Journal

November Journal Map Will Gibbons.jpg

It's that time again, where I recap what I've been up to over the past month! Read on to learn what's been done and what's next. 

Work Travel

  • San Francisco, CA - Electronics Manufacturer

While I only traveled once this month for travel, it was a great trip. I trained a team in San Francisco, CA and paid visits to 5 other customers in the Bay Area. It was also great to catch up with a previous colleague. I hadn't been to SF in quite a long time. I visited once when I worked for Felt Bicycles back in 2012, then prior to that, I visited when I was about 10 years old. I can't believe how expensive it is to park a car in that city.  

This Month's Album

(Click image below to listen on Spotify)

Stranger Things 2 Soundtrack

By Kyle Dixon & Michael Stein

Personal Projects

A sneak-peak frame from an upcoming animation I'm finishing up.

As previously mentioned, I'm working on wrapping up an animation I've been chipping away at over the past few months. After working with low-res previews and rendering lots of test frames, I'm finally rendering the full-res frames to compile in Premiere Pro. It's a bit painful because I'm limited by the number of cores on my current machine.

This has me building a new primary computer. Keep an eye out over the next few weeks for a post on that new machine.

I decided to render the animation at 720p at 300 samples per frame. Some of the frames with heavy Depth of Field are taking more  than 3 hours to render... Patience. I hope to finish before the end of this year.

Beyond that, I'm planning on how to spend my creative energy in 2018 already. I plan to become proficient in Blender, using it to model, simulate, animate and build scenes in. I'm working on creating a nice workflow between it and KeyShot, my rendering software of choice.

Family Time

After a couple months of heavy-duty travel, I was lucky enough to have a few weeks of time at home to spend with my better half and my parents over Thanksgiving. I'm so grateful for the support and love I feel from everyone in my life. I hope all of you had a fantastic Thanksgiving holiday.

Surprise Freelance

Early in November, I received an email asking to provide renderings for a NYC company through a word-of-mouth referral. Once all the moving parts were in order, the deadline became very condensed and was a fun, little challenge to manage leading into the Thanksgiving Holiday. Production work with tight deadlines and heavy constraints are a great way to spur quick, creative problem-solving and sometimes troubleshooting.

November Photo Gallery